Glossary Of Cricket Terms-D
Daddy Hundred:
Informal term for a batter’s score substantially higher than a century, often set at 150 runs by some coaches.
Daisy Cutter:
A low-trajectory delivery bouncing twice or rolling along the ground, or a shot with a low trajectory just above the grass, making it hard to catch.
A shot played low, bouncing just above the grass, retaining speed and being difficult to catch.
Dance Down (the Pitch):
Batter moving closer to the bowler using footwork, considered risky as missing the shot can result in being stumped or run out.
Day/Night Cricket:
A match starting during the day and ending after sunset, using floodlights. Introduced in some one-day internationals since 1979 and in Test matches since 2015.
Dead Ball:
State between deliveries when batters can’t score or be out.
Umpire’s signal indicating a dead ball if not obvious to players.
Dead Bat:
Defensive shot with the bat held loosely, reducing chances of being caught off an edge.
Dead Rubber:
Match played in a series after one team has an insurmountable lead, often seen as of lesser importance.
Death Bowler:
Specialized bowler delivering death overs in limited-overs matches, skilled in yorkers and slower balls.
Death Overs (or Slog Overs):
Final few overs of an innings in limited-overs cricket, where aggressive batting is common, seeking boundaries even at the risk of dismissal.
Death Rattle:
Sound of the ball hitting the stumps when a batter is bowled out.
Declaration:
Captain ending the team’s innings voluntarily, believing the score is defendable. Common in timed forms of cricket to allow time to bowl out the opposition.
Declaration Bowling:
Deliberately poor bowling with the intention of encouraging quick runs and declarations, giving both teams a chance to win in timed matches.
Deep:
Fielding position farther from the batter, closer to the boundary.
Defensive Field:
Fielding setup with fielders spread around to stop boundaries, sacrificing catch opportunities.
Delivery:
Act of bowling the ball; can also refer to the quality of the delivery in terms of intent or effect.
Dot Ball:
Delivery without runs scored, marked in the scorebook with a dot.
Double:
Scoring 1000 runs and taking 100 wickets in the same season.
Down the Pitch (or Down the Wicket):
Batter’s motion toward the bowler, often aiming to turn a good length ball into a half-volley.
Draw:
Result where the team batting last doesn’t exceed the opponent’s total.
Antiquated stroke resembling the French cut.
Umpire’s signal to end the game or day’s play.
Drift:
Slight lateral curved-path movement of the ball in flight, making it difficult for batters to judge.
Drinks:
Agreed break during play for refreshments, usual in Test matches.
Drinks Waiter:
Jocular term for the twelfth man bringing drinks to the players.
Drive:
Shot played with a straight bat on the front foot, aiming between point and mid-wicket; considered aesthetically pleasing.
Drop:
- Fielder accidentally missing a catch.
- Number of dismissals before a specific batter goes in to bat.
- Excluding a player from selection despite being in the prior squad.
Dropper:
Obsolete term for lob bowling delivery or a bowler using this style.
Drop-in Pitch:
Temporary pitch cultivated off-site, allowing shared field use with fewer player injury risks.
Duck:
Batter’s score of zero, also refers to not out with zero in an innings, never to completed innings.
Duck Under Delivery:
Short pitched delivery appearing as a bouncer but bouncing low, leading to LBW or bowled dismissals.
Duckworth-Lewis Method (D/L) (or DLS):
Rain rule used for limited overs matches affected by weather, calculating revised targets based on past match analysis. Used in international and most domestic matches since 1999.
Dugout:
Sheltered area outside boundary ropes where non-active players and staff sit, common in Twenty20 matches.